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SessionsFourFiveSix
Page history last edited by Scott 3 yrs ago
Session Four
- BEGIN SESSION FOUR
- (Session 3 discussion and recap)
- The four approach the desert planet (Aduba 3) that's next on their list
- They land in a secure docking bay
- Met by X and X2; report the pirate attack. X2 asks for the recording of the droid... everyone suspects he's friendly with the imperials. Meanwhile, X slips Kader a note asking for a dinner meeting.
- Everyone notices the posted sign: no blasters off the docking bay. They all comply.
- Fix't is shopping for parts and finds what he/she needs
- Fix't is harassed by an angry drunk human
- Fix't ignores the gibes as long as possible... then agrees to meet the thug outside
- When Fix't starts beating on him, the drunk pulls a knife
- ... that skitters off his carapace
- Matching the escalation, Fix't pulls out his pistol and shoots the drunk
- As police quickly descend, Fix't calls his friends for help
- Meanwhile, Cameron and Kader head off to sell the seeds.
- On the way to the buy, they notice a Scout Trooper on a rooftop. They warn Renkov.
- They meet with the seed buyer, a human, and note his contempt for aliens. Plus he hints at a widespread movement to put them in their place.
- Disgusted by his attitude, they turn away.
- They go to an Ithorian, who meets them only because Kader mentions that they bought the seed from (X), the Ithorian from the previous planet.
- They talk price, the Ithorian talks escape. Basically, he'll pay them the same amount to get him out of the city as he'd pay for the seeds.
- Reluctant to promise, Kader and Cameron let him know that they'll look into it.
- They discuss the (familiar) situation-- broadcasts urging human supremecy, etc.
- They also find out that it's the new government that's confiscating blasters.
- As they're returning to the ship, they get a Fix't's call.
- Meanwhile, Renkov is preparing the sensor mount, when he hears a noise.
- He investigates and spots a figure duck behind an air conditioning unit.
- He shoots the guy with a stun round and hits the outstreched leg.
- Renkov claims his target and drags him down the ladder
- Guy wakes up and mentions the sniper behind Renkov
- Guy is a local, etc.
- Renkov gets the call to meet Fix't. He locks up and goes.
- Fix't arrested, taken for questioning
- Cameron heads to the station, Kader takes the parts back to the ship (? I think)
- Fix't is frustrating to interview; refuses to cop to random assault
- Cameron shows and takes the accuser out for drinks
- Cameron sets up a dinner meeting with hardass lieutenant
- Renkov smuggles the scout trooper armor out to Cameron
- Cameron dresses up & demands the prisoner's release, refusing to sign forms
- Fix't walks out with the scary "Scout Trooper"
- Dinner time; Cameron and Kader head out to their meetings.
- Return to debrief
- Kader reports that the few good people are being shoved aside
- Cameron reports that corruption is widespread
- Cameron proposes bribing the gov't for Ithorian and other businesses
(return to NewRepublicAgents page)
Session Five
- (Discussion and recap)
- BEGIN SESSION FIVE
- The group discusses their options
- Renkov and Fix't get to replacing the sensor suite and tying in the ion cannon
- Kader and Cameron rent an enclosed land speeder
- They grab the Ithorian and his stuff, take him out of town
- On the way they encounter a large vehicle w/ lots of people
- They alter course to avoid the ambush vehicle
- Ambush vehicle pursues
- Turn and face the pursuit
- Cool repulsor lift to the hood of the ambush car scene; they go flying
- We creep away while they head for town & call in backup
- Their backup is a pair of TIE fighters
- Our backup gets there first; Renkov and Fix't order the ambushers out of their speeder
- As they return to town, the TIE fighters show up
- Renkov stalls them, searches for wounded, etc.
- Kader and Cameron drop off their passenger and turn back
- Renkov continues to play dumb, until Fix't unloads on the TIEs
- Quick brutal fight; the TIEs fall to the sand due to ion overload
- But they too call for reinforcements...
- K&C speed into the cargo bay; Cameron misjudges and slams into the wall
- Go go go
- Pursuit; space fight; 2 more TIEs down. (Total: 3 KIA, one fled)
- Nasty patrol cruiser approaches from over the horizon
- It keeps firing, but Fix't dodges while Renkov calculates and Astrogation course
- (A few CP are spent keeping us alive...)
- Whew, hop out just as it's finding its range
- After short hop, we decide to alter our course and aim for System Five next. (To outrun pursuit, expectations)
- Planet 5 is home of the Nighri; surrounded by lots of Thrawn's forces
- They hail us, claim this is restricted Imperial space, order us to heave to
- We turn and run as they launch fighters
- We decide to do a quicky of Kubindi on our way back
- Fix't has been listening to rumors about the Barabel (System 1) smuggling her people's body parts to Kubazians (this System 4). We decide not to get too close.
- They're not subject to the propaganda that marred systems 2 and 3.
- Satisfied, we leave.
- We return to Mon Calamari
- We dock w/ a ship and relax; we have a while to do our own thing
- Tomorrow we'll debrief.
- END SESSION FIVE
Session Six
- PCs have about an hour before the briefing
- Kader checks on his girlfriend; others prepare for the meeting
- Meeting: General briefing on the tibanna gas situation with the fleet. Assign us infiltration & acquisition mission.
- We're to travel incognito to Cloud City via a luxury cruiser. We have 48 hours before we have to catch the transport.
- Our contacts on cloud city will consist of Lobot (Lando Calrissian's aide) and two maintenance workers.
- We discuss roles; the default assumption is that we'll travel as gamblers.
- By the time we finish, we're posing as a gambler and his bodyguard, a doctor and his alien "nurse".
- We break and prepare for our roles.
- We also acquire doses of salmonella, to incapacitate the stormtroopers onboard.
- Extensive planning and contingency planning. We agree to seperate, so as to keep plausible deniability about each other's actions.
- We board the ship.
- Renkov plays his flamboyant gambler role well; begins a rivalry.
- Cameron sticks to his role as Renkov's bodyguard.
- Fix't starts exploring the ship systems, easily evading the firewalls and taking inventory of the ship's resources.
- Kader studies up on convincing terminology to play doctor more authentically.
- Day 2
- Renkov takes a day-spa day to slow the hemorrhaging of money from gambling.
- Fix't enjoys some meddling, canceling Renkov's rival's seat at the captain's table and replacing it with an invite to Renkov.
- Day 3
- Fix't takes over the camera feeds and prepares to aid Renkov's gambling.
- But first... a neighbor comes to the "doctors" in a panic-- they're having a baby, right now.
- So Fix't and Kader play doctor; fortunately, the couple is distracted (with giving birth and all), and there are no large slip ups. Healthy baby girl.
- Meanwhile, Renkov slowly and repeatedly antagonizes his rival.
- Eventually Renkov and his rival coalesce in a card match.
- The stakes are modest to begin, but soon spiral upward.
- Finally, the rival snaps and attacks Renkov. Cameron steps in and starts knocking the rival around.
- After taking a few blows, the rival's out. But his two buddies decide to teach Cameron a lesson.
- They beat on each other... after several blows, one goes down.
- Cameron gets a cracked rib and a bloody nose as he deals with the other.
- Renkov tries to help Cameron out, but shocks himself into unconsciousness with his shock cane.
- As Cameron and the remaining bully boy slow down, security arrives and starts beating the bullyboy down.
- Cameron guards his boss until he rises.
- Renkov berates Cameron for letting the bully through...
- (END SESSION SIX)
SessionsFourFiveSix
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