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Cormyr123

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Session Zero

  • We discussed the missions and objectives on offer
    • Politics: We're done for the moment-- Cormyr will have to suffer without our grand advice.
    • Back to the Black Cube dungeon-- We're not ready to enter Chaos...
    • Run and hide-- not discussed, but should have been ;)
    • Continue delving for the secrets of Portals from the Portal War
  • We're heading back to the dungeons below Pelor's Abbey, returning to where we'd fled from last time-- to find the documents on Portals and planes.
  • Much gearing up; a scroll of limited wish is our big "miscellaneous conditions" fix. Should be interesting...

 

Session One

    • We teleported back to the last room Kerith(Thats Erisorn!) clearly remembered... the room above the stair's final descent to the great cavern where the battle went so poorly last time.
      • After much planning and buffing, an alarm spell (we think) alerted them two steps out of the room we'd teleported into. Our plan was slightly out of whack-- we pushed forward.
      • Draifen and Kerith(Erisorn) unleashed flame on them before they could scatter, taking out a few and weakening others. Of course a few (with Red Dragon blood and rings of fire immunity) were unscathed.
    • Ludwig and Kogor closed, trying to disrupt their spell casters. That didn't work very well...
    • Timestop!
      • After that moment, we started to mop up. As things turned our way, a Forcecage shackled Kerith(Erisorn) and Ludwig.
      • Thinking quickly, Kerith(Erisorn) got up an Antimagic screen, which disrupted the Force cage. Ludwig stepped out and finished off the Mage's ally.
      • Meanwhile, Kogor pursued an archer firing from the rocky high ground.
      • Draifen did her best to interrupt the Mage with a Magic Missile... unfortunately, his skill showed through and he got his feeblemind off. Fortunately, Kerith's(Erisorn's) faith protected him...
      • While Kogor finished the archer, Draifen and Ludwig worked on the archmage.
      • Before we could rest, a strange and ghostly woman approached us, giving Kogor and Kerith(Erisorn) the stink eye.
      • When Kerith(Erisorn) approached, screen still up, the woman disappeared.
      • Kerith(Erisorn) dropped the screen, but she didn't reappear.
    • Looted the bodies.
      • A secret door in the rockface stymied us for a while...
      • Til Draifen knocked, and the tunnel opened. It was narrow.
      • We went through, into a wide, tall hall, filled with doors. The doors have arcane sigils over them...
  • End Session. We leveled.

 

Session Two

  • We continued on into the complex.
  • The doors were labeled with flashing symbols. We eventually figured out that the symbols are destination announcements, flashing through many languages.
    • The six portals are: Water, Fire, Earth, Air, Law/Abyss, and Chaos/?
    • Beyond this corridor was the pool of portals to various cities in the realms
    • At the far end of the pool's room were a pair of staircases
      • Kogor led sneakily, followed by his companions
    • We heard sounds from one staircase
      • Investigation reveals: 3 Thayan wizards and 4 Thayan knights. We arrive as a wizard is casting an open portal spell...
      • We let them go through without disturbing them, despite temptation.
  • Return to top of stairs & continue exploring. Come upon foyer w/ 4 doors.
    • Three sound unoccupied, while the fourth has female voices
    • Try to bluff our way in (Kogor posing as Red Wizard), but fail
    • Fight! They are (relatively young) Lich and the ghost-girl from last session.
      • Much firepower is dumped on them; the room's firey, but the two are down and dead.
      • Investigation reveals their personal loot + concealed magical black pearl
      • Smash the pearl to release the corruption. Sadness for our casters, as it was a pearl of power (though corrupt).
      • Sounds from the hallway-- soldiers?
    • We parlay; they aren't buying our stories.
      • They cloudkill the corridor, Erisorn blade barriers along their hallway. Deadly.
      • Draifen follows up with a fireball, toasting those who lingered near the intersection
    • By the time we follow up, those who survived the magical attacks fled (via spells and the sunken chamber to Thay)
    • A Fire Giant emerges from the fire portal
      • We parley more successfully, and find out how to use the portals
      • We watch as he continues on to Hades, awaited by Hellhounds.
  • END SESSION

 

Session Three

    • We backtrack and explore other paths.
    • We come upon a spiral stair heading up and down
    • Down we go
      • The first floor down had a library, protected by a necromatic field
      • Field dispelled by Draifen
      • Just off this room is a teleportation chamber, to another plane. (Chaos we later find out.)
      • The scrolls and books are too fragile to move and touch, but seem to be portal related.
    • The next floor down is a copy of the room above
      • Inhabited by our good friend, Mr. Black Dragon.
        • Mmm, nice roaring fire. Also, a secret door in the room.
      • Some wary conversation
        • Dragon went back to chaos to look for allies, found none
        • We brought him up to date on our hunt (and why we're here)
        • He hints at occupants of the floor below
    • Despite being a bit tired, we continue down to the next floor
      • We're hit at the stairs; a repulsion field goes up
      • By some luck, Erisorn and Ludwig each break through the repulsion field and start smacking the casters around, while Kogor sucks up a disintigration beam (barely!) and retreats to hide.
      • The battle's soon done, the two casters are dead. One reverts to a black dragon wyrmling.
    • The room has archives (public plans, no secret doors) and wine.
      • We hunt for a secret door & find a secret hallway, no local access
        • However, we think that stairs from the Dragon's room above exist behind that room's secret door
        • A crypt is reported...
    • We also come across a few cool items
      • A jar with some wheat puzzles Kogor for a while
      • An urn with 13 faces tells its story. It came from a faraway kingdom...
  • We decide to bed down here
  • END SESSION

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