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Cormyr123
Page history last edited by Anonymous 3 yrs ago
Session Zero
- We discussed the missions and objectives on offer
- Politics: We're done for the moment-- Cormyr will have to suffer without our grand advice.
- Back to the Black Cube dungeon-- We're not ready to enter Chaos...
- Run and hide-- not discussed, but should have been ;)
- Continue delving for the secrets of Portals from the Portal War
- We're heading back to the dungeons below Pelor's Abbey, returning to where we'd fled from last time-- to find the documents on Portals and planes.
- Much gearing up; a scroll of limited wish is our big "miscellaneous conditions" fix. Should be interesting...
Session One
- We teleported back to the last room Kerith(Thats Erisorn!) clearly remembered... the room above the stair's final descent to the great cavern where the battle went so poorly last time.
- After much planning and buffing, an alarm spell (we think) alerted them two steps out of the room we'd teleported into. Our plan was slightly out of whack-- we pushed forward.
- Draifen and Kerith(Erisorn) unleashed flame on them before they could scatter, taking out a few and weakening others. Of course a few (with Red Dragon blood and rings of fire immunity) were unscathed.
- Ludwig and Kogor closed, trying to disrupt their spell casters. That didn't work very well...
- Timestop!
- After that moment, we started to mop up. As things turned our way, a Forcecage shackled Kerith(Erisorn) and Ludwig.
- Thinking quickly, Kerith(Erisorn) got up an Antimagic screen, which disrupted the Force cage. Ludwig stepped out and finished off the Mage's ally.
- Meanwhile, Kogor pursued an archer firing from the rocky high ground.
- Draifen did her best to interrupt the Mage with a Magic Missile... unfortunately, his skill showed through and he got his feeblemind off. Fortunately, Kerith's(Erisorn's) faith protected him...
- While Kogor finished the archer, Draifen and Ludwig worked on the archmage.
- Before we could rest, a strange and ghostly woman approached us, giving Kogor and Kerith(Erisorn) the stink eye.
- When Kerith(Erisorn) approached, screen still up, the woman disappeared.
- Kerith(Erisorn) dropped the screen, but she didn't reappear.
- Looted the bodies.
- A secret door in the rockface stymied us for a while...
- Til Draifen knocked, and the tunnel opened. It was narrow.
- We went through, into a wide, tall hall, filled with doors. The doors have arcane sigils over them...
- End Session. We leveled.
Session Two
- We continued on into the complex.
- The doors were labeled with flashing symbols. We eventually figured out that the symbols are destination announcements, flashing through many languages.
- The six portals are: Water, Fire, Earth, Air, Law/Abyss, and Chaos/?
- Beyond this corridor was the pool of portals to various cities in the realms
- At the far end of the pool's room were a pair of staircases
- Kogor led sneakily, followed by his companions
- We heard sounds from one staircase
- Investigation reveals: 3 Thayan wizards and 4 Thayan knights. We arrive as a wizard is casting an open portal spell...
- We let them go through without disturbing them, despite temptation.
- Return to top of stairs & continue exploring. Come upon foyer w/ 4 doors.
- Three sound unoccupied, while the fourth has female voices
- Try to bluff our way in (Kogor posing as Red Wizard), but fail
- Fight! They are (relatively young) Lich and the ghost-girl from last session.
- Much firepower is dumped on them; the room's firey, but the two are down and dead.
- Investigation reveals their personal loot + concealed magical black pearl
- Smash the pearl to release the corruption. Sadness for our casters, as it was a pearl of power (though corrupt).
- Sounds from the hallway-- soldiers?
- We parlay; they aren't buying our stories.
- They cloudkill the corridor, Erisorn blade barriers along their hallway. Deadly.
- Draifen follows up with a fireball, toasting those who lingered near the intersection
- By the time we follow up, those who survived the magical attacks fled (via spells and the sunken chamber to Thay)
- A Fire Giant emerges from the fire portal
- We parley more successfully, and find out how to use the portals
- We watch as he continues on to Hades, awaited by Hellhounds.
- END SESSION
Session Three
- We backtrack and explore other paths.
- We come upon a spiral stair heading up and down
- Down we go
- The first floor down had a library, protected by a necromatic field
- Field dispelled by Draifen
- Just off this room is a teleportation chamber, to another plane. (Chaos we later find out.)
- The scrolls and books are too fragile to move and touch, but seem to be portal related.
- The next floor down is a copy of the room above
- Inhabited by our good friend, Mr. Black Dragon.
- Mmm, nice roaring fire. Also, a secret door in the room.
- Some wary conversation
- Dragon went back to chaos to look for allies, found none
- We brought him up to date on our hunt (and why we're here)
- He hints at occupants of the floor below
- Despite being a bit tired, we continue down to the next floor
- We're hit at the stairs; a repulsion field goes up
- By some luck, Erisorn and Ludwig each break through the repulsion field and start smacking the casters around, while Kogor sucks up a disintigration beam (barely!) and retreats to hide.
- The battle's soon done, the two casters are dead. One reverts to a black dragon wyrmling.
- The room has archives (public plans, no secret doors) and wine.
- We hunt for a secret door & find a secret hallway, no local access
- However, we think that stairs from the Dragon's room above exist behind that room's secret door
- A crypt is reported...
- We also come across a few cool items
- A jar with some wheat puzzles Kogor for a while
- An urn with 13 faces tells its story. It came from a faraway kingdom...
- We decide to bed down here
- END SESSION
Cormyr123
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